However in both cases the game data will be identical every time the program is started. First, at runtime a SO instance can be instantiated or cloned so you can start with default values via some kind of constructor function, or clone an asset with values pre-set in the editor. You do need to make some explicit decisions though. Using a SO to store player data isn't wrong, it's a great way handle data that is needed by many not-quite-related scripts (eg player control and the UI need to know the player's current hp) and especially for data you want to persist between play sessions. I spent some time fighting with this last spring. Private void ExampleHowToSetValue(byte newValue) => _byte.Value =newValue Private byte ExampleHowToGetValue()=> _byte.Value In your ScriptableObject just declare variable as USetOrDefault, because it's a struct it has very little overhead, example declaration: public class SOWithByteValue : ScriptableObject Upd: removed all library dependent stuff, so this can be used in standalone projects. Public T GetValue() =>_isSet ? _value : _defaultValue / This struct intended to be used with scriptable objects And to mitigate that in my library I have type to use in scriptable objects as value holder that resets on every start to default value, no matter where - in editor or in player: using System In my opinion serialization of scriptable objects is very strange. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
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